Monday, June 24, 2013

On hold due to Java course

Yeah, so I had to put this on hold (since the end of May) as I'm taking a Java course :(

Thursday, May 16, 2013

Update



A small update with some textured objects... to get a sense of scale. The mapping is basic and the textures are not custom made. The borg cube is mapped with some default texture from UDK with an extra emission custom texture, and Enterprise is mapped with a downloaded image of the ship.

(the reference for the borg interior http://goo.gl/Puq5b)





Monday, April 15, 2013

A little video update


A little video update of the level. More to come.

The first Borg goal working well - deploying the alcoves. 





A pass-through what's been currently built. 


Wednesday, April 10, 2013

Elevating issues :P

After setting up the collision for the Galaxy ship (which was pretty nasty, since it has to hollow on the inside), I've brushed out a part of the interior and started scripting the behaviors in Kismet.


Brushed interior with an elevator.


My initial idea was to have the engineering only accessible via turbolifts, but the elevators seem a bit problematic. The best way to make them is to have them activated by "trigger used", but this way the bots don't work (at least I couldn't find a way to do it). I've gone with "trigger touch", but the elevator will leave when the first person is onboard (having a condition that check if there's anyone outside, could stop it indefinitely) and not wait for any others (I've set up a delay, but that's just a trick).
Besides, sometimes the elevator gets stuck between the levels :O. It may look realistic in a battle, but not when you're onboard :D.
I may just make an emergency exit out of the elevators and also create stairs... I'll see.


One of the elevators's kismet sequence


Monday, April 8, 2013

Star Trek level in UDK

I started learning UDK on my own one week ago (3-rd of April). I’m currently working (while learning) on a level based in Star Trek universe.

In a few words, the story is that a Galaxy class Federation starship encounters a Borg cube. The cube  locks it with a tractor beam and begins boarding the ship.
In order to win, Federation's goal is to get on-board the Borg cube and disable the 3 main threats:
1. The cutting beam - to stop the damage to their hull.
2. The warp engines - to prevent the Borg from following them.
3. The tractor beam - in order to set themselves free, go to warp and win.

Borg's goals are:
1. Deploy alcoves on fixed positions aboard the Galaxy starship (above the Galaxy's shuttle bay, in the transporting room) - they will serve as  spawn and/or teleporting points for the borg.
2. Disable Galaxy's shields
3. Capture the ship's bridge.

The objectives may change in time, depending on what ideas I find more interesting.


I wanted to make this level based on Warfare gameplay type, but UDK doesn't provide this, so I'm using a modified version of the team deathmatch script (by adding this line "bSpawnInTeamArea=true" so the teams don't switch the spawn points).



Galaxy's Shuttlebay.