Wednesday, April 10, 2013

Elevating issues :P

After setting up the collision for the Galaxy ship (which was pretty nasty, since it has to hollow on the inside), I've brushed out a part of the interior and started scripting the behaviors in Kismet.


Brushed interior with an elevator.


My initial idea was to have the engineering only accessible via turbolifts, but the elevators seem a bit problematic. The best way to make them is to have them activated by "trigger used", but this way the bots don't work (at least I couldn't find a way to do it). I've gone with "trigger touch", but the elevator will leave when the first person is onboard (having a condition that check if there's anyone outside, could stop it indefinitely) and not wait for any others (I've set up a delay, but that's just a trick).
Besides, sometimes the elevator gets stuck between the levels :O. It may look realistic in a battle, but not when you're onboard :D.
I may just make an emergency exit out of the elevators and also create stairs... I'll see.


One of the elevators's kismet sequence


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