Showing posts with label Star trek level. Show all posts
Showing posts with label Star trek level. Show all posts

Thursday, May 16, 2013

Update



A small update with some textured objects... to get a sense of scale. The mapping is basic and the textures are not custom made. The borg cube is mapped with some default texture from UDK with an extra emission custom texture, and Enterprise is mapped with a downloaded image of the ship.

(the reference for the borg interior http://goo.gl/Puq5b)





Monday, April 8, 2013

Star Trek level in UDK

I started learning UDK on my own one week ago (3-rd of April). I’m currently working (while learning) on a level based in Star Trek universe.

In a few words, the story is that a Galaxy class Federation starship encounters a Borg cube. The cube  locks it with a tractor beam and begins boarding the ship.
In order to win, Federation's goal is to get on-board the Borg cube and disable the 3 main threats:
1. The cutting beam - to stop the damage to their hull.
2. The warp engines - to prevent the Borg from following them.
3. The tractor beam - in order to set themselves free, go to warp and win.

Borg's goals are:
1. Deploy alcoves on fixed positions aboard the Galaxy starship (above the Galaxy's shuttle bay, in the transporting room) - they will serve as  spawn and/or teleporting points for the borg.
2. Disable Galaxy's shields
3. Capture the ship's bridge.

The objectives may change in time, depending on what ideas I find more interesting.


I wanted to make this level based on Warfare gameplay type, but UDK doesn't provide this, so I'm using a modified version of the team deathmatch script (by adding this line "bSpawnInTeamArea=true" so the teams don't switch the spawn points).



Galaxy's Shuttlebay.