Showing posts with label Star Trek. Show all posts
Showing posts with label Star Trek. Show all posts
Thursday, May 16, 2013
Update
A small update with some textured objects... to get a sense of scale. The mapping is basic and the textures are not custom made. The borg cube is mapped with some default texture from UDK with an extra emission custom texture, and Enterprise is mapped with a downloaded image of the ship.
(the reference for the borg interior http://goo.gl/Puq5b)
Monday, April 15, 2013
A little video update
A little video update of the level. More to come.
The first Borg goal working well - deploying the alcoves.
A pass-through what's been currently built.
Wednesday, April 10, 2013
Elevating issues :P
After setting up the collision for the Galaxy ship (which was pretty nasty, since it has to hollow on the inside), I've brushed out a part of the interior and started scripting the behaviors in Kismet.
My initial idea was to have the engineering only accessible via turbolifts, but the elevators seem a bit problematic. The best way to make them is to have them activated by "trigger used", but this way the bots don't work (at least I couldn't find a way to do it). I've gone with "trigger touch", but the elevator will leave when the first person is onboard (having a condition that check if there's anyone outside, could stop it indefinitely) and not wait for any others (I've set up a delay, but that's just a trick).
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